Animated scene of a woman in a submarine control room, looking out at the ocean and a naval ship through the windows, holding a device connected to a tentacle outside.

Kristina Alfonsi | Creative Director

Building experiences that invite curiosity, wonder, and play

I still get a little surprised when it works. A room full of people forgets where they are. A child reaches toward something they didn't notice a moment ago. Someone laughs, then immediately wants to try again. That feeling is what I'm designing toward every time.

Creative Work

Different worlds. Different audiences. Different constraints. One question underneath: what does it take to make someone feel like this was made for them?

Amazon Alexa Games

Your living room becomes the ride

EA | The Sims

Protecting what fans love while giving it room to grow

Blue Sky Studios | Disney

Learning the difference between what is seen
and what is felt

Amazon Prime Gaming | Luna

Permission to play for everyone in the room